My team's entry to the 2024 Game-Maker's Toolkit Game Jam. Working with the theme of Scale, our game is a mouse stealing cheese and shoving it into his burglar sack. The sack grows in size and weight, and throwing it around helps in movement and breaking barriers, so choosing when to keep the bag empty and when to fill it up influences the primary mechanic of the game. Steal the cheese and get out, before the government finds you committing grand theft Asiago!
You can play the game here.
Another school project, this one designed to teach the concept of a "social battery." Playing as an introvert at a college party, the player has to balance both their own social battery and the person they are talking to. The game involves predicting the conversation partner's move, as if they decide to dump a lot of social battery, theres a chance both you and them won't be able to handle the amount, ending the conversation early.
You can play the demo of the combat system here.
My first delve into project management and game design, this entry to the 2019 GMTK Game jam was made with friends within 48 hours, using the theme, "Only One." What was created was Loser Boi, essentially a torture test of a game about waiting for a logo to bounce into the corner of the screen. The narration provided an interesting through line that kept the player laughing and entertained as they awaited their chance to win.
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